Using engaging illustrations and simple text, the book - suitable for ages five to 11 - aims to spark children's curiosity and introduce them to the technology shaping the future.
Funded by the , the 12-month project will also see researchers collaborating with game designers to create a scenario-based megagame aimed at older children (12+) and adults.
Inspired by popular games like Dungeons & Dragons, the megagame will blend tabletop, role-playing, and applied games to immerse players in scenarios that challenge them to think critically about real-world AI applications and their impact on society.
Professor Oli Buckley, the project lead, says these resources are needed as “it is more important than ever that we equip young people with a solid understanding of artificial intelligence”.
He explained: “AI is going to play a huge role in shaping the future of society, and it is important to foster early education.
“We want to ensure that the next generation grows up not only with the technical knowledge but also with the critical thinking skills needed to navigate the ethical and societal challenges AI presents.
“Through creative formats, we aim to make complex AI concepts accessible, fun, and thought-provoking.
“Our project ensures that learners of all ages can engage with AI in meaningful ways, preparing them for the AI-driven future.”
Once completed, the book and game will be freely accessible online. Workshops and pilot sessions will also be held to introduce the materials to educators and students.
For information on collaboration opportunities, contact Professor Oli Buckley at: o.buckley@lboro.ac.uk
The project, titled ‘Exploring AI: From picture books to epic games’, brings together Professor Buckley, Dr Magda Zajaczkowska from º£½ÇÉçÇø University, Professor Sarah Morris from the University of Southampton, and Jake Montanarini from Norwich University of the Arts.